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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 01:37:00 -
[1]
Now let it be said that I don't fly a cap ship, and while I have considered working towards a carrier in the past I have made no significant investment thus far in moving in that direction.
CCP Cap ship Dev Blog
I have to say though after reading that Dev Blog that I believe that you're killing Carrier's and Motherships in my opinion. Carriers and Motherships are being popped all the time, with this drone change they will not be worth the large investment it takes to own one.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 02:19:00 -
[2]
Originally by: Jaikar Isillia
Originally by: Sovereign533
Originally by: Jaikar Isillia Onoes the cap blob can't save you anymore.
This change is progress.
progress is improvement... this is the opposite... cause it doesn't improve the fighter fielding ships... it gimps them to over-sized-slow-big-look-at-me-sitting-still-doing-nothing-but-help-others-while-costing-loads-ships...
this is the first time i'm really ****ed at CCP... guess it has something to do with training for 40 ******* days to get carrier to lvl 5 for that extra fighter >_<... yes, i am angry...
oh well, will just use the carrier and skill then as a freighter with jump capability...
Yeah, it was surprising to see that they got nerfed without getting anything to balance it out. Perhaps CCP is moving away from Capital ship dominance. Which on the flipside is progress :P But what it aims to achieve and what is achieves are two different things entirely so a dramatic ship mechanic change such as this would require a lot of balance testing.
That said Dev blogs are a pile of conjecture and whether this change will become a reality is definitely not certain.
Agreed, what I fear specifically to be honest is that if something like this comes into affect it will be the end of people actually fielding carriers in battles. I think a change like this would see Carrier pilots hiding in POS or safe spots and that's about all.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 02:35:00 -
[3]
I think its very important to get people's opinion on a change like this, and this thread is as good as any. What are your thoughts? Anyone disagree with me?
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 02:43:00 -
[4]
Originally by: Jaikar Isillia
Originally by: Duff Man
Agreed, what I fear specifically to be honest is that if something like this comes into affect it will be the end of people actually fielding carriers in battles. I think a change like this would see Carrier pilots hiding in POS or safe spots and that's about all.
Well it would certainly make it harder for carriers to function in a system thats lagged to all hell.
On the topic of lag, I can see another practical point of the change. It is not an uncommon tactic for enemy cap ships to release all of the fighters simultaneously as a a hostile fleet jumps in for the sole purpose of lagging them out (EVE cares little about honour and more about victory after all). This problem would be essentially solved.
It also brings a point of an advantage to the defending side. Your cap fleet that is defending can assign fighters at there leisure. A hostile cap fleet has to jump in then assign fighters while working against the clock as it can no longer rely on the massive fighter blob to roast anything in it's way.
Basically, as the dev blog states they are trying to push carriers into defensive/support role instead of the assault harbingers of doom. How this plays out in game though is another thing entirely.
I see where you are going with that, however I do not personally believe the solution is simply to limit the number of drones that they are able to control themselves. Unless of course, there is a huge buff to complement / balance out such a huge nerf.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 03:15:00 -
[5]
Originally by: Mr John22ta "Well, we have an idea, and before you go ballistic remember that this is an idea and weære still working on it:"
Well i'm not going ballistic tbh. I'm just fielding an opinion on that idea and trying to incite discussion.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 03:35:00 -
[6]
Originally by: Mr John22ta Was more a quote to show they still are working on everything.
Fair enough. I'm interested in people's opinion on this idea though. As mentioned, I don't fly any cap ships at all but I think this change would detract from the game.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 03:55:00 -
[7]
Originally by: Vitrael Oh noes! My carrier will be identical to the way it was before only i will need 2 gang members to do my maximum uber damage!
I can't gate camp in my mothership alone anymore!
While I agree wholeheartedly that Motherships in low sec need to have more of a counter than they currently do, I could not believe that this is the best way to achieve it.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 04:54:00 -
[8]
Originally by: Gamer Maximus Personally, during armageddon day, one carrier took out 6 dreadnaughts and we hadn't even scratched its shields. Anyone else see a problem with that?
The point of a carrier is to use fighters to maximize DPS. They should not be able to go one on one with another ship their size.
I would support removing most of the mid-low slots on carriers, making them far more venerable against bigger ships, and much harder to tank.
This is not necessary imo. Armageddon day on a test server using the best of everything and 500 mil SP characters is not a valid comparison...
Look up all the videos out there at the moment, carriers and mom's are being killed - carriers are dropping to gangs of 5 or 6 people in many instances - I personally do not believe that they need their defensive / offensive ability nerfed even further.
To do this would basically in many instances, remove carriers from in the heat of battle itself - they will hide in POS almost exclusively. This change will affect people wanting to kill carriers as much as it will affect the carrier pilots themselves I would say.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 05:52:00 -
[9]
Originally by: angggggry
Originally by: Duff Man Edited by: Duff Man on 22/10/2007 01:56:24 Now let it be said that I don't fly a cap ship, and while I have considered working towards a carrier in the past I have made no significant investment thus far in moving in that direction.
CCP Cap ship Dev Blog
I have to say though after reading that Dev Blog that I believe that you're killing Carriers and Motherships in my opinion. Carriers and Motherships are being popped all the time, with this drone change they will not be worth the large investment it takes to own one.
with threeeee friends theeeeeeey are theeeeeeeee same as befoooooooooore
You can already target and kill off the 20 mil isk fighters like they're made out of paper, I don't think it a good or remotely necessary change to require 4 people to wield this same arsenal. As it is I think fighter themselves need a HP buff.
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Duff Man
Caldari The Nine Gates Aftermath Alliance
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Posted - 2007.10.22 23:31:00 -
[10]
Originally by: duffmantt I'd Just like to point out that the OP has blatently stolen my name....
Highly unlikely 
I've been playing since not long after release.
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